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List of Professions[]

As found ingame, click plus (+) to see their entry on this page.

  • Electrician +
  • Miner +
  • Hunter +
  • Farmer +
  • Digger +
  • Builder +
  • Logger +
  • Fisherman +


Electrician[]

  • Create
  • Redstone

Miner[]

  • Break
  • Stone
  • Cobblestone

Hunter[]

  • Hunt
  • All Aggresive Monsters

Farmer[]

  • Break
  • Wheat

´Sugar Cane

  • Cactus
  • Create
  • Seeds
  • Sugar Cane
  • Cactus

Digger[]

  • Break
  • Dirt
  • Sand
  • Gravel

Builder[]

  • Create
  • Crafting Table
  • Furnace
  • Bed

Logger[]

  • Break
  • Lumber
  • Sapling
  • Create
  • Sapling

Fisherman[]

  • Create
  • Fish

Formulas used[]

LEVELING PROGRESSION: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))

PROFIT PROGRESSION: income-progression-equation: baseIncome*((1.05)^(joblevel-1))

EXPERIENCE PROGRESSION: baseExperience*((0.95)^(joblevel-1))

Simple formula explanations[]

Leveling progression * Not in effect, basically determines that people with multiple professions. in higher levels will be required to earn more experience for a certain level than someone else without multiple high leveled professions would.

Each level has an additional profit increase of 5%. Using (joblevel-1) simply removes the first level, allowing Level One - 100% Income/Experience, instead of a default 105%.

Each level will take approximately 5% longer to achieve with the use of a similar formula.

To clear this up for even the last: Leveling XP is given in this format, starting from Level 1: 100 (to reach Lv.02), 113 (to reach Lv.03), 127, 142, 158, [...]. Profit and Experience on the other hand depend on what individual block coin/xp gain your job has. When starting from 1.0 gain, this increases by 1.05 each level (additional 5% each time from the base value), continued: 1.10, 1.15, 1.20, 1.25, [...].

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