List of Professions[]
As found ingame, click plus (+) to see their entry on this page.
Electrician[]
- Create
- Redstone
Miner[]
- Break
- Stone
- Cobblestone
Hunter[]
- Hunt
- All Aggresive Monsters
Farmer[]
- Break
- Wheat
´Sugar Cane
- Cactus
- Create
- Seeds
- Sugar Cane
- Cactus
Digger[]
- Break
- Dirt
- Sand
- Gravel
Builder[]
- Create
- Crafting Table
- Furnace
- Bed
Logger[]
- Break
- Lumber
- Sapling
- Create
- Sapling
Fisherman[]
- Create
- Fish
Formulas used[]
LEVELING PROGRESSION: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
PROFIT PROGRESSION: income-progression-equation: baseIncome*((1.05)^(joblevel-1))
EXPERIENCE PROGRESSION: baseExperience*((0.95)^(joblevel-1))
Simple formula explanations[]
Leveling progression * Not in effect, basically determines that people with multiple professions. in higher levels will be required to earn more experience for a certain level than someone else without multiple high leveled professions would.
Each level has an additional profit increase of 5%. Using (joblevel-1) simply removes the first level, allowing Level One - 100% Income/Experience, instead of a default 105%.
Each level will take approximately 5% longer to achieve with the use of a similar formula.
To clear this up for even the last: Leveling XP is given in this format, starting from Level 1: 100 (to reach Lv.02), 113 (to reach Lv.03), 127, 142, 158, [...]. Profit and Experience on the other hand depend on what individual block coin/xp gain your job has. When starting from 1.0 gain, this increases by 1.05 each level (additional 5% each time from the base value), continued: 1.10, 1.15, 1.20, 1.25, [...].